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	<title>Metalocative Directory &#187; Documentation</title>
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	<link>http://www.designprospective.com/metalocative</link>
	<description>It is about locative media and art, mapping, social networking, iintercultiralism, mobile and geo technologies</description>
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		<title>Temporal Iraq casualties map</title>
		<link>http://www.designprospective.com/metalocative/2009/02/16/temporal-iraq-casualties-map/</link>
		<comments>http://www.designprospective.com/metalocative/2009/02/16/temporal-iraq-casualties-map/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 04:17:10 +0000</pubDate>
		<dc:creator>Ludmil Trenkov</dc:creator>
				<category><![CDATA[Communication]]></category>
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		<guid isPermaLink="false">http://www.metalocative.com/?p=719</guid>
		<description><![CDATA[This is an interactive map of Iraq coalition casualties. It displays the data based on location, country of contrup contributors and time when casualties incurred. See it here. SCREENS Home]]></description>
			<content:encoded><![CDATA[<p>This is an interactive map of Iraq coalition casualties. It displays the data based on location, country of contrup contributors and time when casualties incurred. See it <a href="http://www.obleek.com/iraq/">here</a>.</p>
<div>SCREENS</div>
<div>Home</div>
<div><img src="imagePosts/719.jpg" /></div>
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		<slash:comments>0</slash:comments>
	<georss:point>40.6585083 -73.9842529</georss:point>	</item>
		<item>
		<title>BrötliKrones &amp; Mon Boulanger</title>
		<link>http://www.designprospective.com/metalocative/2009/02/08/monboulanger/</link>
		<comments>http://www.designprospective.com/metalocative/2009/02/08/monboulanger/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 16:58:05 +0000</pubDate>
		<dc:creator>Ludmil Trenkov</dc:creator>
				<category><![CDATA[Communication]]></category>
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		<guid isPermaLink="false">http://www.metalocative.com/?p=692</guid>
		<description><![CDATA[The original idea was to build a web service designed to serve isochrone and isodistance polygons. The final purpose of the application, which is an implementation of the web service, is to display bakeries locations within isochrone (or isodistance) polygons, centered around a user-defined point. Users can then get the shortest path to one of [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The original idea was to build a web service designed to serve isochrone and isodistance polygons. The final purpose of the application, which is an implementation of the web service, is to display bakeries locations within isochrone (or isodistance) polygons, centered around a user-defined point. Users can then get the shortest path to one of the bakeries. </p></blockquote>
<p> See more about it <a href="http://193.134.217.32/monboulanger/">here</a> and <a href="http://193.134.217.32/broetlikrones/htdocs/index.php">here</a>. Read more about it <a href="http://www.foss4g.org/index.php/foss4g/2008/paper/view/372/111">here</a>.</p>
<div>SCREENS</div>
<div>Home</div>
<div><img src="imagePosts/692.jpg" /></div>
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	<georss:point>46.7786903 6.6413999</georss:point>	</item>
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		<title>Cyber Badger Research Blog</title>
		<link>http://www.designprospective.com/metalocative/2009/01/27/cyber-badger-research-blog/</link>
		<comments>http://www.designprospective.com/metalocative/2009/01/27/cyber-badger-research-blog/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 20:40:41 +0000</pubDate>
		<dc:creator>Ludmil Trenkov</dc:creator>
				<category><![CDATA[Blogs]]></category>
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		<guid isPermaLink="false">http://www.metalocative.com/?p=640</guid>
		<description><![CDATA[I am geography lecturer at the University of Manchester. This blog is a place to post details on research activities and various interests. Read more about it here. SCREENS Home]]></description>
			<content:encoded><![CDATA[<blockquote><p>I am geography lecturer at the University of Manchester. This blog is a place to post details on research activities and various interests.</p></blockquote>
<p>Read more about it <a href="http://cyberbadger.blogspot.com/">here</a>.</p>
<div>SCREENS</div>
<div>Home</div>
<div><img src="imagePosts/640.jpg" /></div>
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		<title>NeMe: Immersive Event Time</title>
		<link>http://www.designprospective.com/metalocative/2008/09/04/neme-immersive-event-time/</link>
		<comments>http://www.designprospective.com/metalocative/2008/09/04/neme-immersive-event-time/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 19:42:17 +0000</pubDate>
		<dc:creator>Ludmil Trenkov</dc:creator>
				<category><![CDATA[Article / Story]]></category>
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		<guid isPermaLink="false">http://www.metalocative.com/?p=574</guid>
		<description><![CDATA[Time is plastic. Our linear measure is man made for convenience. The oversimplification of minutes, hours, days is functional in a base utilitarian sense, yes, but fails to account for point of entry, context, point of view, the density of what is occurring in time and how it is thus experienced. Time is geometric; it [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Time is plastic. Our linear measure is man made for convenience. The oversimplification of minutes, hours, days is functional in a base utilitarian sense, yes, but fails to account for point of entry, context, point of view, the density of what is occurring in time and how it is thus experienced. Time is geometric; it also has the experiential component and this has height, width, variation and forms from point of view and processes differently with each individual. An event in time thus is not only to be measured in its variable detail, but also of its place in time. This is not a time-line.</p></blockquote>
<p> Read more about it <a href="http://neme.org/main/880/immersive-event-time">here</a>.</p>
<div>SCREENS</div>
<div>Home</div>
<div><img src="imagePosts/574.jpg" /></div>
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	<georss:point>33.8243446 -118.0374908</georss:point>	</item>
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		<title>Constraint City</title>
		<link>http://www.designprospective.com/metalocative/2008/07/29/constraint-city/</link>
		<comments>http://www.designprospective.com/metalocative/2008/07/29/constraint-city/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 16:03:56 +0000</pubDate>
		<dc:creator>Ludmil Trenkov</dc:creator>
				<category><![CDATA[Documentation]]></category>
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		<category><![CDATA[Wi-Fi Location]]></category>

		<guid isPermaLink="false">http://www.metalocative.com/?p=563</guid>
		<description><![CDATA[The project “the pain of everyday life” is a city-intervention and a digital art performance addressing public and private space within the realm of everyday constraints. It resembles an urban interface for an invisible city, an architecture which is subconsciously perceived and which constantly oscillates as resonant landscape, consisting of electromagnetic waves. Read more about [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The project “the pain of everyday life” is a city-intervention and a digital art performance addressing public and private space within the realm of everyday constraints. It resembles an urban interface for an invisible city, an architecture which is subconsciously perceived and which constantly oscillates as resonant landscape, consisting of electromagnetic waves.</p></blockquote>
<p> Read more about it <a href="http://www.yugo.at/equilibre/">here</a>.</p>
<div>SCREENS</div>
<div>Home</div>
<div><img src="imagePosts/563.jpg" /></div>
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	<georss:point>51.9331665 4.4965739</georss:point>	</item>
		<item>
		<title>Geograph</title>
		<link>http://www.designprospective.com/metalocative/2008/07/09/geograph/</link>
		<comments>http://www.designprospective.com/metalocative/2008/07/09/geograph/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 15:38:31 +0000</pubDate>
		<dc:creator>Ludmil Trenkov</dc:creator>
				<category><![CDATA[Collaborative]]></category>
		<category><![CDATA[Community]]></category>
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		<guid isPermaLink="false">http://www.metalocative.com/?p=560</guid>
		<description><![CDATA[The Geograph British Isles project aims to collect geographically representative photographs and information for every square kilometre of Great Britain and Ireland, and you can be part of it. Read more about it here. SCREENS Map Images Map Games]]></description>
			<content:encoded><![CDATA[<blockquote><p>The Geograph British Isles project aims to collect geographically representative photographs and information for every square kilometre of Great Britain and Ireland, and you can be part of it.</p></blockquote>
<p> Read more about it <a href="http://www.geograph.org.uk/">here</a>.</p>
<div>SCREENS</div>
<div>Map</div>
<div><img src="imagePosts/559a.jpg" /></div>
<div>Images Map</div>
<div><img src="imagePosts/559b.jpg" /></div>
<div>Games</div>
<div><img src="imagePosts/559c.jpg" /></div>
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		<slash:comments>0</slash:comments>
	<georss:point>53.5061302 -2.7065749</georss:point>	</item>
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		<title>The Whale Hunt</title>
		<link>http://www.designprospective.com/metalocative/2008/07/01/the-whale-hunt/</link>
		<comments>http://www.designprospective.com/metalocative/2008/07/01/the-whale-hunt/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 17:27:55 +0000</pubDate>
		<dc:creator>Ludmil Trenkov</dc:creator>
				<category><![CDATA[Documentation]]></category>
		<category><![CDATA[Intercultural]]></category>
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		<guid isPermaLink="false">http://www.metalocative.com/?p=556</guid>
		<description><![CDATA[The Whale Hunt website was developed as an experimental interface for storytelling. Given an epic real world story, with lots of content and lots of metadata, how can the narrative be faithfully retold? The project presented a number of interesting design problems, including: how to present a large set of photographs (3,214) online while keeping [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The Whale Hunt website was developed as an experimental interface for storytelling. Given an epic real world story, with lots of content and lots of metadata, how can the narrative be faithfully retold? The project presented a number of interesting design problems, including: how to present a large set of photographs (3,214) online while keeping download times relatively brief; how to express both the topography of the entire narrative and the ways in which any single moment fits into that narrative; how to extract and reveal the many substories occuring within the context of the larger story; how to convey the many feelings experienced on the hunt (boredom, fatigue, curiosity, excitement, exhaustion, sublime beauty); and more generally how to restage an epic real world experience on the Internet.</p></blockquote>
<p> Read/see more about it <a href="http://thewhalehunt.org/">here</a>.</p>
<div>SCREENS</div>
<div>Navigation Interface</div>
<div><img src="imagePosts/555a.jpg" /></div>
<div>Other Navigation Interface</div>
<div><img src="imagePosts/555b.jpg" /></div>
<div>Image Interface</div>
<div><img src="imagePosts/555c.jpg" /></div>
]]></content:encoded>
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	<georss:point>44.3765221 -73.2571716</georss:point>	</item>
		<item>
		<title>IAN BOGOST &#8211; VIDEOGAME THEORY, CRITICISM, DESIGN</title>
		<link>http://www.designprospective.com/metalocative/2008/06/23/ian-bogost-videogame-theory-criticism-design/</link>
		<comments>http://www.designprospective.com/metalocative/2008/06/23/ian-bogost-videogame-theory-criticism-design/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 18:36:35 +0000</pubDate>
		<dc:creator>Ludmil Trenkov</dc:creator>
				<category><![CDATA[Article / Story]]></category>
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		<guid isPermaLink="false">http://www.metalocative.com/?p=549</guid>
		<description><![CDATA[Hi, I&#8217;m Ian Bogost. I am a videogame researcher, critic, and designer, as well as an author and an entrepreneur. I am a professor at Georgia Tech (a university), a Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher). Read more about it here and here. [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Hi, I&#8217;m Ian Bogost. I am a videogame researcher, critic, and designer, as well as an author and an entrepreneur. I am a professor at Georgia Tech (a university), a Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher).</p></blockquote>
<p>Read more about it <a href="http://www.bogost.com">here</a> and <a href="http://www.persuasivegames.com">here</a>.</p>
<div>SCREENS</div>
<div>Home</div>
<div><img src="imagePosts/549a.jpg" /></div>
<div>Persuasive Games</div>
<div><img src="imagePosts/549b.jpg" /></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<georss:point>33.7759018 -84.3927002</georss:point>	</item>
		<item>
		<title>Sanderus Maps</title>
		<link>http://www.designprospective.com/metalocative/2008/06/22/sanderus-maps/</link>
		<comments>http://www.designprospective.com/metalocative/2008/06/22/sanderus-maps/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 23:47:08 +0000</pubDate>
		<dc:creator>Ludmil Trenkov</dc:creator>
				<category><![CDATA[Analog]]></category>
		<category><![CDATA[Book(s)]]></category>
		<category><![CDATA[Documentation]]></category>
		<category><![CDATA[Global]]></category>
		<category><![CDATA[Laptop/Computer]]></category>
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		<guid isPermaLink="false">http://www.metalocative.com/?p=548</guid>
		<description><![CDATA[Antiquariaat Sanderus, named after the famous Flemish historian, Antonius Sanderus, is specialised in antiquarian books, medieval manuscripts, antique maps and prints from the 15th to the 18th centuries. Read more about it here. SCREENS Home Antique Map]]></description>
			<content:encoded><![CDATA[<blockquote><p>Antiquariaat Sanderus, named after the famous Flemish historian, Antonius Sanderus, is specialised in antiquarian books, medieval manuscripts, antique maps and prints from the 15th to the 18th centuries.</p></blockquote>
<p> Read more about it <a href="http://www.sanderusmaps.com/">here</a>.</p>
<div>SCREENS</div>
<div>Home</div>
<div><img src="imagePosts/548a.jpg" /></div>
<div>Antique Map</div>
<div><img src="imagePosts/548b.jpg" /></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<georss:point>51.0480232 3.7215619</georss:point>	</item>
		<item>
		<title>Social Networking Conference</title>
		<link>http://www.designprospective.com/metalocative/2008/06/22/social-networking-conference/</link>
		<comments>http://www.designprospective.com/metalocative/2008/06/22/social-networking-conference/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 23:35:24 +0000</pubDate>
		<dc:creator>Ludmil Trenkov</dc:creator>
				<category><![CDATA[Collaborative]]></category>
		<category><![CDATA[Communication]]></category>
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		<guid isPermaLink="false">http://www.metalocative.com/?p=547</guid>
		<description><![CDATA[Social Networking Conference is the largest event that covers the internet community industry, including a focus on mobile technologies, and business/enterprise social media. The next event is at the Mission Bay Conference Center at UCSF in San Francisco, USA and is scheduled for July 10 &#8211; 11, 2008. The Social Networking Conference 2008 San Francisco [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Social Networking Conference is the largest event that covers the internet community industry, including a focus on mobile technologies, and business/enterprise social media. The next event is at the Mission Bay Conference Center at UCSF in San Francisco, USA and is scheduled for July 10 &#8211; 11, 2008. The Social Networking Conference 2008 San Francisco event will have in its attendance the most prominent executives from the internet community industry. Topics covered include: mobile and other new technologies, business social networking, enterprise social networking, traditional &amp; internet marketing, venture capital, partnerships, legal issues and payments.</p></blockquote>
<p> Read more about it <a href="http://www.socialnetworkingconference.com">here</a>.</p>
<div>SCREENS</div>
<div>Home</div>
<div><img src="imagePosts/547.jpg" /></div>
]]></content:encoded>
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